![]() ![]() This is something we’re very keen on, mostly because when we were doing some other games we had to spend a lot of time doing: cut scene, cut scene, cut scene." "Rather than the monster being a periphery to this puzzle you’re trying to solve, the monster in itself becomes this puzzle box you’ve got to try to unlock," says Kanaris-Sotiriou, "which I think is a really nice way of having storytelling in the gameplay, rather than in cutscenes. "We really like this idea that you see the world through their eyes, and they’ve got a different perspective, because they’re not biased against other things, they don’t have these kind of built-in processes that you get throughout life, which is obviously very topical at the moment," Jones explains.Īs a result of this thinking, the monsters themselves are the puzzles you'll need to solve to progress through Röki. The studio wanted to build Röki around the idea of seeing the world from the perspective of a young person, one who doesn't yet have preconceived ideas or judgments about the things they encounter. Röki plays around with the nature of what it means to be a "monster", inspired by fairy tales that tend to surround unassuming children in unusual situations and extraordinary creatures. The troll, it would seem, is more afraid of you than you are of it. And there are some nice ways that we can reflect on what’s happening with Tove’s family, and there are some relationships that almost mirror the monster kingdom. It just makes it interesting, and it gives the story some texture. ![]() It was only by interacting with the troll and offering to help that I came to learn of the circumstances behind the situation – a human hurt the creature with the dagger.Īll the monsters in the game, all the characters, we’ve tried to give them some depth. In my time with the game, I encountered a troll with a dagger stuck in her shoulder who, as a result, was quick to mistrust Tove. You'll learn that each creature has some kind of problem that you can help them solve, some may be cursed, for example, while others may be suffering from some type of affliction. "When we were first looking to Scandinavian folklore, they were the things that really captured our imagination and got us really excited, because they were so odd and weird and beguiling to us."Īs Jones tells me, Roki isn't strictly linear, and much of the story is told through exploration and discovery. "It’s not really the gods it’s more the creepy monsters that live in the forest and the lakes and the caves, and all the recesses," Kanaris-Sotiriou explains. As you journey across the snowy landscape to find Lars you'll encounter monsters in the wilderness who were all inspired by Scandinavian folklore, and exploring their side of the story is a big part of Röki's appeal. ![]()
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