Most of the missions feature different and changing objectives but are, at their core, all about real-time strategy, with the player more often than not having to build up his base from scratch, collect the two resources, produce and upgrade an army and fight the usual suspects: other Terrans, Zerg, and Protoss. There are, however, a few missions where the Protoss Zeratul gets to tell parts of his side of the story, with the player controlling him and his Protoss friends. As such, most of the 29 missions of the single-player campaign have the player fight on the Terran side. StarCraft II: Wings of Liberty is the first part in the StarCraft II trilogy. So, Raynor retreats to his flagship, the battlecruiser Hyperion, and once again enters the fight for survival - and the search for his beloved Kerrigan. Soon after that, Backwater Station is overrun by the Zerg, who are now the dominant species in the Koprulu Sector, revealing an invasion of the Terran systems. The trot changes, however, when one day Tychus Findley, imprisoned for life by the Dominion, shows up proposing a deal. No wonder that four years after the events of StarCraft: Brood War, Jim Raynor is trying to drown his sorrows with booze while helping the rebels on Mar Sara in the fight against Mengsk's Dominion. The Queen of Blades, formerly known as Sarah Kerrigan, is still out there and Arcturus Mengsk's administration turns out to be even more dangerous than the Confederacy. The Terran world Tarsonis now lies in ruins, as does the Protoss homeworld of Aiur. Yes, the United Earth Directorate is no more and the Overmind has finally been destroyed.
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